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map logic EmptySat Sep 22, 2018 3:04 am by timmie124

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» 1.2 = out
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map logic

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Post by pantaleon26 Fri Apr 13, 2012 6:51 pm

my mind is so full of what



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Post by Altrive Fri Apr 13, 2012 8:55 pm

yep so many people are just plain gods at redstone and can make memory units Razz
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Post by art1tuvsho Fri Apr 13, 2012 8:59 pm

I can never do that.
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Post by Altrive Fri Apr 13, 2012 9:01 pm

the best ive made is a piston gate that can open up and close down... use of gravel in redstone is genius and the second best is a disco floor i made on flat ground
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Post by Guest Fri Apr 13, 2012 10:03 pm

Only hard part is setting up the pistons to replace blocks. Otherwise it's just a normal clock.

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Post by pantaleon26 Fri Apr 13, 2012 11:10 pm

wait if you take a map of that place then wip it out somewhere else would it show the changing clock still?
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Post by Altrive Fri Apr 13, 2012 11:43 pm

you would see the old image because maps only update when they are near the object Razz
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Post by art1tuvsho Sat Apr 14, 2012 12:44 am

We can probably use a command to update the dynmap
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Post by Guest Sat Apr 14, 2012 1:25 am

Oh wow. I just saw how this works.

That's smart.

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