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Plugins

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Re: Plugins

Post by pantaleon26 on Tue Jul 10, 2012 8:58 pm

too long; did not read

look its not going to be fun if people are far apart, just everyone in one building or one mountain range and we will have two..maybe three factions...I'm predicting Kron and assassins with maybe a neutral faction...maybe
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Re: Plugins

Post by CousinVinnie99 on Tue Jul 10, 2012 10:19 pm

Here is my prediction then.

Close together:
One Faction attacks everyone. Other factions retaliate. Everyone is fighting. RP goes downhill in 2 weeks.

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Re: Plugins

Post by ATinyMuffin on Tue Jul 10, 2012 10:21 pm

CousinVinnie99 wrote:Here is my prediction then.

Close together:
One Faction attacks everyone. Other factions retaliate. Everyone is fighting. RP goes downhill in 2 weeks.
How is pvp going to make it go downhill? It makes it more interesting.
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Re: Plugins

Post by Guest on Tue Jul 10, 2012 10:57 pm

Here is my prediction:

Far apart:

Nothing happens, might as well play on normal map with plugins.

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Re: Plugins

Post by ATinyMuffin on Tue Jul 10, 2012 11:08 pm

TheWeirdo9 wrote:Here is my prediction:

Far apart:

Nothing happens, might as well play on normal map with plugins.
That's what I'm saying!
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Re: Plugins

Post by CousinVinnie99 on Wed Jul 11, 2012 2:40 am

Ok, so I will put it this way.

1. How are we going to limit it in a way where it is fair.(All Resources will be available, Sugar Cane, Snow, Clay, Biome Specific Things)
2. Will there be enough room for factions to expand?(Make smaller bases to operate from/Outposts)
3. How will we make sure that not everyone is separated enough that they wont attack like crazy?(I would quit myself if I was constantly attacked, not given any time to recover.)

And yes, I will agree, PvP does make it more interesting, but only if people have time to recover(If they are not completely destroyed). I understand wearing away, but people would quit if they were always being attacked.

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Re: Plugins

Post by Guest on Wed Jul 11, 2012 3:14 am

1. That's the thing. It doesn't have to be fair. That's what causes trading and/or conflict. If everyone has what they need, what's the point of doing extra to get it? If one group finds something good, they now have power. And this goes with anyone. It's kind of how tobacco was grown in colonial America. At that point, the colonies had power because they had something that Britain did not, which was tobacco. Kind of a bad example since tobacco growing kind of grew out of "fashion" by the time the revolution happened, but the basic idea still prevails. A better example would be industry and cotton growing between the North and South in the 1800s.

2. As mentioned before, if let's say we do 1000x1000 (kinds small), and it doesn't work out, we can go larger.

3. Should be combined with part 2, as the same answer still applies.

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Re: Plugins

Post by CousinVinnie99 on Wed Jul 11, 2012 12:52 pm

On number 1, I think you misunderstood. How can we make sure that the stuff will be available at all. Not if everyone will get it. Like, how will we know there will be sugar cane? And if there is not, What do? Sugar cane can prove to be pretty valuable, and if none is on this limited bullshit, then there is no books or sugar.

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Re: Plugins

Post by Guest on Wed Jul 11, 2012 1:25 pm

Besides the fact that it's mostly useless, if a large enough region is picked, the chance it's not there is probably slim. This is probably a good time to also find out block distributions.

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Re: Plugins

Post by CousinVinnie99 on Wed Jul 11, 2012 1:33 pm

TheWeirdo9 wrote:Besides the fact that it's mostly useless, if a large enough region is picked, the chance it's not there is probably slim. This is probably a good time to also find out block distributions.
Not really useless. Book shelves look nice, in 1.3 you can write in books, and cake is pretty damn important.
CHECKMATE, ATHEISTS.

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Re: Plugins

Post by Guest on Wed Jul 11, 2012 1:40 pm

>implying bookshelves, books and cake are important

And even if some resource was missing, in a large enough area, the only realistically missing would be clay and sugar cane. Neither of which are necessary for living.

In addition, because it's a random map render, it shouldn't have to have every single kind of resource. It's like generating a random map in some game, a limited map, and you hope to have some kind of resource, but if it's not there you have to tough it out.

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Re: Plugins

Post by CousinVinnie99 on Wed Jul 11, 2012 2:15 pm

Royce. I dont think you get it. I said CHECKMATE, ATHEISTS.
That means I win and now the world is a utopia without EA.

Also, I get what you are saying.(I really dont, but I dont care anymore.)

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Re: Plugins

Post by pantaleon26 on Wed Jul 11, 2012 2:54 pm

ok skimming over vinnies posts because they are too plentiful to read...i think he's mixing up RP and factions
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Re: Plugins

Post by CousinVinnie99 on Wed Jul 11, 2012 5:47 pm

RP and Factions mix together. >.>

Also, if you dont want to read, dont comment on it.

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Re: Plugins

Post by Guest on Wed Jul 11, 2012 6:56 pm

They don't have to. They are two separate things.

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Re: Plugins

Post by CousinVinnie99 on Wed Jul 11, 2012 7:03 pm

But doesnt RP mean having Factions? If not, then why not just use the normal world?

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Re: Plugins

Post by Guest on Wed Jul 11, 2012 7:17 pm

RP is roleplaying. Because there's not much to role play, we'll do vanilla because that is like role playing, like a medieval thing. And in medieval times, there were groups of people, factions, and some didn't like each other and etc. We don't use the normal world because that's for people that just want to do survival.

RP is going to have pvp, no plugins etc. It's easy to partition an area off the normal world, and have no pvp, but other things like, plugins and stuff, would be better suited for a separate world.

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Re: Plugins

Post by CousinVinnie99 on Wed Jul 11, 2012 8:01 pm

Why no plug-ins?

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Re: Plugins

Post by Guest on Wed Jul 11, 2012 9:28 pm

Because it's vanilla?

I thought this was what was going to be done.

Actually thinking about it, this is what I want. We could do MCMMO, but I don't like MCMMO.

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Re: Plugins

Post by CousinVinnie99 on Wed Jul 11, 2012 9:30 pm

We atleast need MCMMO... I was expecting RP related plug ins like towny. We need things that actually make people want to be here... Vanilla just says, "HEY, WE ARE LAZY SO HERE IS THIS! WE CALL IT RP, BUT REALLY IT IS BASICALLY A NORMAL WORLD WITH GROUPS OF PEOPLE." So yeah.

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Re: Plugins

Post by Beastlymonster7 on Wed Jul 11, 2012 9:34 pm

TheWeirdo9 wrote:
Beastlymonster7 wrote:I think we should get the Grief Preventrion Pluggin. What this pluggin does is it allows the player to make a claim of land and he is the only one who can build, destroy, and open chest or furnaces in that claim. This would prevent greifs from the start and it is easy to get used to and use. You can also limit the amount of blocks a player can claim so they don't claim the whole world. This can be determined by rank. If someone is a higher rank then they get more blocks they can claim. Plus you can add people into your claim so others can build and use your chest with you.

Here is a link to the bukkit page:

http://dev.bukkit.org/server-mods/grief-prevention/

I think this would be a great pluggin to have.

If you can limit the amount of plots of land, I'll be down.

yes you can Smile



Also we need mcmmo... Mcmmo is a great pluggin that makes survival vary interesting. It might not be that great of a pluggin for you Royce because you never need to use mcmmo allways being in creative. For the survival map I think we should keep mcmmo. Plus for role play, when you give people jobs like miner, farmer and things like that, mcmmo is like your resume. If someone sees that you have a high mining skill, they will higher you for miner. Plus, since there are so many people out there that think mcmmo is a great pluggin, they will see it in our server description and all those people would have a good reason to join. There are even people that only join servers that have mcmmo (kind of like me). We should really keep mcmmo..
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Re: Plugins

Post by Guest on Wed Jul 11, 2012 9:56 pm

I hate MCMMO. Mostly because I don't mine or anything. It just seems too cluttered.

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Re: Plugins

Post by CousinVinnie99 on Wed Jul 11, 2012 9:57 pm

Royce. No one cares if you dont like it. A lot of people do.

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Re: Plugins

Post by art1tuvsho on Wed Jul 11, 2012 10:29 pm

People seem to like MCMMO because of the fact that it makes tasks easier and gives them rewards.
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Re: Plugins

Post by ATinyMuffin on Wed Jul 11, 2012 10:36 pm

CousinVinnie99 wrote:Royce. No one cares if you dont like it. A lot of people do.
Well he is kinda in charge now...
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Re: Plugins

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