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Kron Spawn

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Kron Spawn

Post by Kronmuffin on Tue Sep 24, 2013 9:23 pm







ill also be addin in a mob arena and maybe pvp portal as well
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Re: Kron Spawn

Post by Kronmuffin on Tue Sep 24, 2013 9:28 pm

i tryed to capture the essence of each world
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Re: Kron Spawn

Post by Poiuytas on Tue Sep 24, 2013 10:40 pm

It looks like it was put together in like half an hour.

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Re: Kron Spawn

Post by Guest on Wed Sep 25, 2013 2:08 am

Individual nether and survival things do look pretty nice though. The rest is a little shoddy.

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Re: Kron Spawn

Post by Kronmuffin on Wed Sep 25, 2013 6:35 am

well fuck u both. all the guest from the server prefer this to what we have so what do u know.

ps. the creative on is suppose to look bad its mad out of diamond and is greifed to shit like that world
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Re: Kron Spawn

Post by Poiuytas on Wed Sep 25, 2013 8:35 am

It's too small.

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Re: Kron Spawn

Post by TwoToedBob on Wed Sep 25, 2013 11:53 am

Kron it could use some work, it looks like something a member would shit out.

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Re: Kron Spawn

Post by timmie124 on Wed Sep 25, 2013 12:37 pm

How about this
Mt Kron

basically a very jagged mountain and a castle carved into it exit of the castle goes to a drawbrige that goes over a moat/river to an open plane biome

Like design the castle kind of like the floating island you were working on

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Re: Kron Spawn

Post by timmie124 on Wed Sep 25, 2013 12:43 pm


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TL;DR: While Iguanas CAN be fed on a mayonnaise only diet, it is hard to do and rarely worth the risk.

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Re: Kron Spawn

Post by loop857 on Wed Sep 25, 2013 2:34 pm

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Re: Kron Spawn

Post by Kronmuffin on Wed Sep 25, 2013 4:25 pm

first of all its spawn we dont want people to hang around here. im goin for the get your shit and get out kinda look.
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Re: Kron Spawn

Post by loop857 on Wed Sep 25, 2013 4:33 pm

Kronmuffin wrote:first of all its spawn we dont want people to hang around here. im goin for the get your shit and get out kinda look.
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Re: Kron Spawn

Post by timmie124 on Wed Sep 25, 2013 5:21 pm

Kronmuffin wrote:first of all its spawn we dont want people to hang around here. im goin for the get your shit and get out kinda look.
I think kron has been compromised...We may have an impostor on our hands.

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Re: Kron Spawn

Post by Broaddus on Wed Sep 25, 2013 5:34 pm

I like the idea, when a new guest joins the server he/she has the instant choice of where he/she whats to go. The way Kron made it so that each spawn has its own little representation of what is in the world. This kind of spawn gets right to the point and teleports you strait to the fun, with our current spawn i find myself running strait through it not giving a fuck what is on the signs because of how its designed. Maybe for new users there should be a rule section before you enter the spawn realm where you are teleported to the respective world so you only have to deal with that stuff once and you can just spawn and go strait to where you wish from there.
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Re: Kron Spawn

Post by Kronmuffin on Wed Sep 25, 2013 6:19 pm

thank you
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Re: Kron Spawn

Post by Poiuytas on Wed Sep 25, 2013 10:04 pm

make a good looking, well thought out spawn in it's own empty world (Like completely empty. The only blocks in the world would be spawn).

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Re: Kron Spawn

Post by Kronmuffin on Thu Sep 26, 2013 4:14 pm

Poiuytas wrote:make a good looking, well thought out spawn in it's own empty world (Like completely empty. The only blocks in the world would be spawn).
fuck you looks come second we need functionality and user interface first ALL our spawns have functioned like shit. its time for a change.
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Re: Kron Spawn

Post by Poiuytas on Thu Sep 26, 2013 5:02 pm

Kronmuffin wrote:
Poiuytas wrote:make a good looking, well thought out spawn in it's own empty world (Like completely empty. The only blocks in the world would be spawn).
fuck you looks come second we need functionality and user interface first ALL our spawns have functioned like shit. its time for a change.
The first thing people see is the spawn. That's their first impression on the server. We could have a small dark room with portals and it could be 'functional'. A functional spawn includes not looking like shit.

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Re: Kron Spawn

Post by loop857 on Thu Sep 26, 2013 5:31 pm

What poi is trying to say is

You can do better. We have seen you do better. Do better
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Re: Kron Spawn

Post by Broaddus on Thu Sep 26, 2013 5:34 pm

Poiuytas wrote:
Kronmuffin wrote:
Poiuytas wrote:make a good looking, well thought out spawn in it's own empty world (Like completely empty. The only blocks in the world would be spawn).
fuck you looks come second we need functionality and user interface first ALL our spawns have functioned like shit. its time for a change.
The first thing people see is the spawn. That's their first impression on the server. We could have a small dark room with portals and it could be 'functional'. A functional spawn includes not looking like shit.
this spawn doesn't look like it came out of a childs ass. it has meaning simple meaning, fuck castle spawns nobody cares about that trash, over used and not good at getting attention
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Re: Kron Spawn

Post by loop857 on Thu Sep 26, 2013 6:04 pm

Broaddus wrote:
Poiuytas wrote:
Kronmuffin wrote:
Poiuytas wrote:make a good looking, well thought out spawn in it's own empty world (Like completely empty. The only blocks in the world would be spawn).
fuck you looks come second we need functionality and user interface first ALL our spawns have functioned like shit. its time for a change.
The first thing people see is the spawn. That's their first impression on the server. We could have a small dark room with portals and it could be 'functional'. A functional spawn includes not looking like shit.
fuck castle spawns nobody cares about that trash, over used and not good at getting attention
I dont remember anyone suggesting a castle spawn
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Re: Kron Spawn

Post by Kronmuffin on Thu Sep 26, 2013 6:31 pm

Poiuytas wrote:
Kronmuffin wrote:
Poiuytas wrote:make a good looking, well thought out spawn in it's own empty world (Like completely empty. The only blocks in the world would be spawn).
fuck you looks come second we need functionality and user interface first ALL our spawns have functioned like shit. its time for a change.
The first thing people see is the spawn. That's their first impression on the server. We could have a small dark room with portals and it could be 'functional'. A functional spawn includes not looking like shit.
 or we can have a big building with a thousand signs that no one will read and have a massive empty city in front of it that no one will use and we can also make it so that most people wont even know we have mob arenas or skyblock or even creative. any more suggestions poi.
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Re: Kron Spawn

Post by Poiuytas on Thu Sep 26, 2013 7:52 pm

Kronmuffin wrote:
Poiuytas wrote:
Kronmuffin wrote:
Poiuytas wrote:make a good looking, well thought out spawn in it's own empty world (Like completely empty. The only blocks in the world would be spawn).
fuck you looks come second we need functionality and user interface first ALL our spawns have functioned like shit. its time for a change.
The first thing people see is the spawn. That's their first impression on the server. We could have a small dark room with portals and it could be 'functional'. A functional spawn includes not looking like shit.
 or we can have a big building with a thousand signs that no one will read and have a massive empty city in front of it that no one will use and we can also make it so that most people wont even know we have mob arenas or skyblock or even creative. any more suggestions poi.
How would making a good looking spawn make people not know about things? Also, we don't need signs all over stating the rules. We could have a /warp rules. "Griefing is not allowed" and other basic stuff is pretty much a given.

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Re: Kron Spawn

Post by Poiuytas on Thu Sep 26, 2013 7:55 pm

Also, what ever happened to this being made into the spawn?



It looks good and has rooms for portals 'n shit.

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Re: Kron Spawn

Post by Spencer on Thu Sep 26, 2013 8:08 pm

It was never going to be.

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Re: Kron Spawn

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